Arrows? No sweat.
It’s been a while since we’ve posted (had some rad real life stuff happen!), but we’ve been making some progress lately! Enjoy a gif from Mission 3:
Also, our musician Sferro posted a track from the first cutscene, give it a listen!
If you feel like getting caught, you can give the Mission 1 demo a try at http://masterspygame.com/demo
John’s been pumping out art for Mission 3 (Hong Kong/Assassin Ring’s HQ), and it’s looking really cool. Enjoy this preview of Mission 3 Level 5, featuring Traps, Sawblades, Tigers, and More!
Fun story, I forgot to snatch the first key card so I make it to the end only to find the door still shut…
John (Master Spy/TurboGun artist) and I got to hangout the other day in actual meatspace (first time in 6 or so years), which was super awesome! Gave us some time to solidify some ideas for Master Spy, and discuss some stuff for future projects. I’m really pumped about the future of TurboGun!
In terms of development, we went back and revised Mission 2 to make it a bit more challenging. We’ll be doing more testing, but I’m really liking the feel now.
We’ve also finished the cutscene that takes place after Mission 2. It’s super rad, but for the sake of not spoiling anything you’ll have to live with this teaser for the time being:
Development on Mission 4 is underway, which takes place in a manufacturing plant/factory. It’s going to be dangerous. More details on that soon.
Who needs an invisibility cloak when you can have an M16?
The team’s been hard at work, trying to bring you the best Master Spy game we can. And because we want to bring you the best Master Spy possible, we’ve decided to implements some fairly big changes.
The biggest change is the decision to equip Master Spy with the versatile automatic M16 (which you can see in the screen cap above). Don’t worry, he still has his trusty invisibility cloak, but we believe that being able to shoot and eliminate enemies will make the game more accessible for more players, and also more balanced: Masterspy both creates stealth and destroys it. Fans of stealth can still use his cloak, but lovers of shooters will have a blast with Masterspy’s new M16. We’re keeping it oldschool too, with unlimited ammo and no reloads.
We’re super excited about this change, and hope you are too!
Posted April 1, 2014.
[Disclaimer: Master Spy is not getting a gun. At least not in this game. Thanks for playing along! - Kris]
Mission 1 Alpha Demo Update
We’ve pushed out an update to the demo on our site, with some big and some minor changes:
- Updated Master Spy’s sprite to be livelier
- Added Jump Flip mechanic for added maneuverability while uncloaked
- Added Guard Booth enemy
- Revised multiple levels to increase the challenge
- Dropped level 4 to get to the action faster
- Added new level 9. It’s tough. (See screenshot above)
(And if you enjoy it, why not give Master Spy a vote on Greenlight?)