Mission 1 Alpha Demo Update
We’ve pushed out an update to the demo on our site, with some big and some minor changes:
- Updated Master Spy’s sprite to be livelier
- Added Jump Flip mechanic for added maneuverability while uncloaked
- Added Guard Booth enemy
- Revised multiple levels to increase the challenge
- Dropped level 4 to get to the action faster
- Added new level 9. It’s tough. (See screenshot above)
(And if you enjoy it, why not give Master Spy a vote on Greenlight?)
New Master Spy Sprites, Flip Jump, and Guard Booth
We decided to take some time this week to revise Master Spy’s sprites a bit. Supped up the cloak animation a little, added a key grab frame, and added lots of tweens now between cloaking/uncloaking (previously the cloaking animation played only if you weren’t moving).
Wait, was that a flip in there? YOU’RE FLIPPING RIGHT IT WAS!
The flip is something we’re currently testing out to give the player a little more precision in uncloaked mode. You can flip by pressing the jump button mid-jump, which cancels the upward velocity and allows you to travel a little further horizontally. Here’s a fun bug that happened while implementing the flip jump.
We’ve also introduced a new enemy for Mission 1 - the guard booth!
These guys are pretty easy to pass - just cloak and go! But their purpose is to create a little more pressure and tight situations in the earlier levels. Expect to see them peppered through Mission 1 in time!
Back to making enemies, levels, and art for us! If you haven’t yet, we’d appreciate your thumbs-up on greenlight!
Greenlight + Teaser Trailer + Mission 1 Alpha Demo!
We’re excited to announce Master Spy is on Greenlight! We’d greatly appreciate your thumbs up and any feedback you have for us!
Hope you enjoy it! It’s back to work for us!
Thought I’d share some updates of what we’ve been up to!
Demo Status - The demo is just about ready, we’re just working with our musician on finalizing a couple tracks (which sound amazing!). We also have a new version of the Master Spy site in the works for the demo to call home, and are currently getting a teaser trailer ready. If all goes according to plan, we should have a Steam Greenlight page up to coincide with all this other good stuff sometime before the year 2023 (but probably sooner!).
Controller support - We now have controller support in Master Spy! For the demo, it should work in Chrome with an xInput device (xbox 360 controller, or PS3 controller using motionjoy or something similar). I’ve tested the stand alone using my PS2 Dualshock and x360ce (with a little black magic thrown in), it felt responsive and was actually quite satisfying. Sort of, like, feels like a real game now?
Dog tackles. Enjoy:
Master Spy is meant to be played on a 13-inch Sanyo TV/VRC combo, but most of us will have to settle for the next best thing: scan-line effects!
Don’t worry, the effect will be off by default, but the player will be able to enable if they so choose (whether by the press of a button, an unlockable, or a cheat code feature has yet to be determined). You can see it briefly in action below:
These past couple of weeks we’ve also been working on some backend stuff - upgrading to the newest version of the game engine (melonJS), squashing bugs, and getting audio controls in place, which don’t make for amazing screenshots but should be nice for the upcoming demo. Until next time!